GENERALIST REEL
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RESUME
Experience
UCF Animated Short Film Paper Warriors: Co-Production Manager, Co- Tech Manager, Environment Lead, Lighting Lead
August 2023 - May 2025
Responsible for creating file navigation and naming conventions for animation, lighting and rendering materials- presenting references, resources and tutorials for team understanding.
Responsible for identifying weaknesses and strengths in pipeline as well as maintaining person to person communication throughout the team.
Developed accessible and comprehensive documentation for story development, asset creation, animation, and lighting pipelines.
Responsible for two-environment set dressing and keeping it consistent with film aesthetics and story while maintaining its functionality for animators.
Utilized Autodesk Maya, Substance 3D Painter and Designer, and ZBrush to create significant set pieces such as the cliff and exterior ground planes.
Researched and developed custom Paper Tearing VFX using SideFX's Houdini for simulation effect.
Researched environmental and character lighting solutions and developed the master environmental light rig built for Arnold to Nuke pipeline.
Sunair Electronics
Engineering Intern
June 2018 – September 2022
Communicated with engineers to understand and accommodate pipeline needs.
Utilized HTML to develop an accessible User Interface for radio system products.
Built and organized Build of Material sheets to aid assembly of products.
Education
University Of Central Florida
Bachelors of Fine Arts - Emerging Media, Character Animation Track
Minor: Cinema Studies
August 2020 - May 2025
Worked collaboratively as a part of a 13 person team on the 2-year Capstone Film: Paper Warriors
Activities
ACM Siggraph UCF Chapter Member 2023 – Present
UCF Black Student Union 2020 – 2024
A Midsummer Night’s Dream Sculpture — Visual Tales Art Exhibit April 2022
The Midsummer Night’s Dream Sculpture is a part of a one-of-a-kind sculpture installation that celebrates authors and their storytelling by showcasing visual interpretations of the classic tales that have both inspired and entertained for generations. My team and I created our sculpture telling the tale of the Shakespearean comedy Midsummer Night’s Dream. We utilized Adobe Creative Suite, the building arts and our expertise in color theory and painting in order to complete this 6ft work of art.
Software Proficiencies & Skills
3D hard surface modeling and sculpting, texturing, surfacing, lighting, rendering, troubleshooting, compositing, editing, collaboration
Autodesk Maya, Substance 3D Painter & Designer, Maxon ZBrush, Foundry NukeX, SideFX Houdini, PIXAR’s RenderMan, Arnold, Unreal Engine, AutoCAD, Microsoft Office Suite, ToonBoom Harmony
Adobe Creative Suite: Photoshop, Premiere Pro, After Effects, Illustrator, InDesign, Procreate
C, HTML, Microsoft Office Suite

